Modules
Here is a list of all modules:
[detail level 123]
▼Ion Engine API | Classes and functions avalible to Ion Engine Users |
▼GameObject | All game entities will be derived from GameObject |
Default GameObject Events | Events that all GameObjects are registered to receive |
Update events. | Callbacks and set up for classes derived from Updatable |
Draw events. | Callbacks and set up for classes derived from Drawable |
Input events. | Callbacks and set up for classes derived from Inputable |
Alarm events | Callbacks and set up for classes derived from Alarmable |
Collision events | Callbacks and set up for classes derived from Collidable |
Ion Camera | Creating and using the IonCamera class |
Resources | Loading external resources into the game |
Scene | A Scene is the space in which GameObjects exist |
Terrain | Creating and using Terrain objects from heightmaps |
SkyBox | Creating and using SkyBox objects from cubemapped textures |